Inspiring Minds
The Design Process of a Mobile Game and Its Heuristic Evaluation: Newly Designed Game and User Testing View Digital Media
Paper Presentation in a Themed Session Ezgi İlhan
The popularity of the relationship between human-computer interaction (HCI) and computer/mobile games is increasing with new technologies. The design and testing processes of these games are a matter of curiosity. This research addresses two fundamental processes: describing a new mobile game design process and testing game elements regarding usability and playability using Heuristic Evaluation for Playability (HEP). The first part of this study presents the design elements of a recently designed real-time strategy puzzle game called The Gardiyan. The game's primary objectives, characters, storyboard, graphical user interface, rules, and winning conditions are presented through a game treatment document. Game components such as physics, sound, artificial intelligence, narration, and storytelling are explained, as well as gameplay decisions such as difficulty adjustments, balancing, and level design. Different methods are recommended for debugging game design and running tests. The second part of the study covers HEP evaluations and usability tests against miscellaneous game features of 7 players. In the light of these records, HEP categories such as gameplay, story, mechanics, and usability are analyzed, and the usability-gameplay relationship is interpreted to improve the game design.
Featured Enhancing Final Design Drawings: Leveraging Storytelling, Depth, and Materials for a Deeper Connection View Digital Media
Paper Presentation in a Themed Session Terry Londy
Designs begin by an idea, a curiosity, possibly seeking the answer to a complex problem though entrepreneurial direction or a client. Through the design process, creatives will develop several iterations through sketching, modeling, and prototyping to get closer to the proposed solution. As designers progress to the construction drawing phase, the solution is finalized and ready for fabrication. Early design phases, concept, and schematic specifically, are saturated with creativity and innovation by way of storytelling, renderings, and the use of tactile materials further building and expressing the need for the final design solution. Design drawings seem to lose many of the creative impactful elements when they are in the final phase for production. While earlier phases are rich in storytelling, selling or defining the innovative idea, the construction drawings are used as a tool to accurately inform the fabrication method and details of an object or structure. These drawings historically called blueprints, are monochromatic, lacking depth, and creativity. The drawings are used as a communication tool to create something beautiful while they themselves lack that quality. The study is framed around the question: “In what ways can final design drawings use storytelling, depth, and materials to illustrate a deeper connection to the final product? The study seeks to uncover the impact that a fabricated “dimensional design drawing” that is rich in color, story, and materials can bring a better connection to the final product.
This is a test proposal submission: Test
Paper Presentation in a Themed Session Megan Perry
This is a test proposal submission checking to see if confrimation emails are being sent. Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test