Abstract
As a scenographer, collaboration has always been central to my creative process, particularly when integrating multimedia elements into scenic designs. Over the past decade, I have explored numerous ways to complement my work with technology, culminating in a pivotal moment at Prague Quadrennial 2019 when designing the Hungarian pavilion. This project revealed how tools like LED screens as dynamic light sources and synchronized video projections with acoustic atmospheres could craft immersive 360-degree experiences beyond virtual reality. Inspired, I delved deeper into the role of technology in fostering collective immersion. Currently pursuing my doctorate at MOME, I investigate immersive installations and explore how multisensory engagement can amplify immersive states in both installation art and theatre. My research emphasizes collective experiences, where shared immersion enhances the connection between audience members and the work itself. In my paper, I share insights from my artistic journey, highlighting theatre projects where projection and lighting design were pivotal in achieving immersion. I also discuss installation art projects like Infinite Dune—the Hungarian pavilion at PQ2019—and Waterfields, developed with the same creative team. These projects showcase how technological tools and collaborative processes can intertwine to push artistic boundaries. Through these examples, I aim to illuminate my research findings and future plans for crafting multisensory, immersive experiences driven by collective creativity.
Presenters
Julia BalazsDoctoral Student, Multimedia Design, Moholy Nagy University of Art and Design Budapest (MOME), Budapest, Hungary
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
Architectonic, Spatial, and Environmental Design
KEYWORDS
Immersion, Immersive Experience, Theater Design, Installation Art, Multisensorial, Collaborative Process