Abstract
Interactive documentaries are an innovative narrative form that has the potential to transform the transmission of knowledge into a more creative and dynamic learning experience by centering on the participation and interaction of the audience. With its interactive nature, it transforms viewers from being passive observers to being part of the story and makes them active participants and even users. In this context, the main purpose of the research is to analyze the role of interactive documentaries in the docu-game format in knowledge transfer processes and to evaluate the impact of this narrative format on learning from the perspective of users. In the research, mixed methods were used to explain the perspectives of the users. In this direction, seventeen participants were determined by purposeful sampling methods and then they experienced an example of an interactive documentary. Qualitative data were gathered through post-experience interviews, while the Positive and Negative Affect Schedule (PANAS) was administered both before and after the experience. The research findings show that interactive documentaries motivate participants to take an active role in the learning process, enrich the learning experience by presenting information in a variety of ways, and enhance learning motivation by increasing both physical and mental engagement. Moreover, positive emotions statistically increased (P<0.001) and negative emotions decreased (P=0.02) after the experience compared to before the experience. In conclusion, interactive documentaries effectively play a role as an innovative knowledge sharing tool and can enhance the learning experience.
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KEYWORDS
INTERACTIVE DOCUMENTARIES, DOCU-GAME, AUDIENCE PARTICIPATION, MIXED METHOD RESEARCH, LEARNING MOTIVATION