Abstract
Something New is a collaboration between the Amgueddfa Cymru - Museum of Wales at St Fagan’s, Welsh charity Innovate Trust, purpleSTARS and Rix Inclusive Research. The project funded by UKRI part of Museum Association’s Mindsets + Missions to engage underrepresented groups with knowledge, research and innovation. https://www.museumsassociation.org/funding/mindsets-and-missions/case-studies/amgueddfa-cymru-museum-wales/. A team of inclusive researchers with and without lived experience of learning difference and disabilities (LDD) co-researched and co-produced sensory interactives and a role-play quest game to enhance accessibility and representation in museum spaces. People with LDD were included in the project design process and created a sustainable impact on how museums approach inclusivity. The key aims of the project were to establish a working group of people with LDD to create a space where their voices could be heard, to pilot a research framework for sensory engagement with collections to enhance representation, and to ensure participants felt better represented in museums and more welcome in our museum spaces. Sensory engagement took precedence, embedding ideas around museum objects on display in the Life is Gallery at St Fagan’s National Museum of History, just outside of Cardiff. We created a sensory version of a role play quest game called ‘Operation Dragon’, based on Dungeons and Dragons and with an accompanying sensory belt connecting objects and historical characters from the gallery to their ‘sensory powers’. The game reinforced the importance of engaging with museum collections through alternative approaches. We learned the power of gamification, adding a layer of engagement far greater than anticipated. https://vimeo.com/manage/videos/1001142476
Presenters
Kate AllenSenior Researcher, Rix Inclusive Research, University of East London, Newham, United Kingdom Nicholas Hollinworth
University of East London Gosia Kwiatkowska
University of East London
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
KEYWORDS
MUSEUMS, INCLUSION, LEARNING, DIFFERENCE, DISABILITY, GAMES, SENSORY, EXPERIENCES