Late Additions
Multisensory Experience (MSX) Canvas: A New Tool for Autoethnography Research in Experience Design View Digital Media
Paper Presentation in a Themed Session Fitorio Leksono
Autoethnography is one of the research methods that share some similarities with design practice, due to its nature that is closely related to anthropology. In the context of experience design, designers might find difficulties to materialize the concept of experience during their research. This happens because experience is full of sensorial sensations, while at the same time it is influenced by previous experience, and personal intention. This paper investigates all the elements that designers could document during their autoethnography research in experience design. This paper introduces a canvas, namely Multisensory Experience (MSX) Canvas to help designers to mapped out various elements that shaping an experience during their autoethnography research. The aim of MSX Canvas is to help designer to documenting their experience through texts and visual based on multisensory interaction, and how it can shape the perception for future interaction. This will enable designer to identify the room to improving the experience. This paper discusses the process of creation of the MSX Canvas, from the supporting theories to the evolution of the tool itself. Followed with the explanation of the structure of the tool and how to use the tool.
Research through Design – Practice-based Research in Design Disciplines View Digital Media
Paper Presentation in a Themed Session Henry Ma
In practice-based research, designers engage in iterative cycles of experimentation, prototyping, and evaluation. This hands-on approach allows designers to directly tackle design problems by testing ideas in tangible forms, enabling them to observe user interactions and gather empirical data. This process not only leads to improved designs but also uncovers insights about user behavior and preferences, contributing to the broader understanding of design principles. Moreover, practice-based research often intersects with theoretical frameworks, allowing designers to explore complex questions about aesthetics, functionality, and social impact. By integrating theoretical insights into the design process, designers can refine their approaches and ensure that their solutions are grounded in established knowledge. To meet academic research requirements, practice-based research must also provide substantial documentation and critical analysis of the design process and outcomes. This includes articulating the context, methodology, and significance of the design work, thereby demonstrating originality and contribution to the field. The resulting outputs—whether they are artifacts, services, or novel approaches—serve as evidence of scholarly inquiry. Ultimately, practice-based research not only addresses immediate design challenges but also enriches the academic landscape by generating new knowledge that can inform future design practices. This dual focus on problem-solving and knowledge creation positions practice-based research as a vital component of contemporary design disciplines. This study explores Research through Design and its application within practice-based research. It also highlights the Doctor of Design program at the Hong Kong Polytechnic University, showcasing how it enhances the understanding of design theories for design professionals through hands-on, practice-based research.