Poster Session (2)
Exploring Interdisciplinary, Collaborative Learning Process in Design Pedagogy through a Case Study View Digital Media
Poster Session Sangramsinh Parmar
Educators in the fields of art and design have constantly strived to explore new, unconventional and effective ways of teaching. However, with growing specialization and compartmentalization of various design domains, their pedagogical methods are also becoming increasingly segregated. This results in higher domain expertise, but has a counter impact on innovativeness, creativity and lateral thinking; traits that are fundamental and extremely critical to a designer. The academic project presented here is for interdisciplinary ‘Collaborative Studios’ for students of different design disciplines, which emerged from the need to expose them to holistic and collaborative thinking and problem solving, across heterogeneous contexts and conditions. The paper looks at the ‘Collaborative Studios’ as a case study and demonstrates how this approach in design education has proved to be very valuable and also brings forth issues and concerns that could come up in such pedagogy – which could be of use to other design academicians and researchers. This study aims to demonstrate how interdisciplinary and lateral connections across design disciplines play a very important role in design education.
Design Principles in Learning Designs for Technology-Enhanced Learning: Using a Topic Modeling Approach View Digital Media
Poster Session Mi Song Kim
Despite the growing presence of design principles and practices within educational contexts, a comprehensive understanding of learning designs (LD) or designs for learning (DfL) in technology-enhanced learning remains underexplored. This study addresses this gap by applying topic modeling to a broad collection of journals on LD and DfL, utilizing both the research team's topic modeling app (referred to as TRANSMITTAL) and scientometric analysis. Through the PRISMA methodology, 138 peer-reviewed, English-language journal articles published between 2008 and September 2024 were selected using the search terms (“learning design” OR “designs for learning” AND “design principle*”). The analysis identified six key topics, including (1) multimodal and embodied learning, (2) data-driven educational decision-making, (3) technology integration for innovative teaching and learning, (4) collaborative learning and teamwork, (5) visual representation and learning, and (6) culturally responsive design. These findings highlight emerging trends in the design principles of LD or DfL, as well as the increasingly complex relationships among them, particularly the growing emphasis on inclusivity, personalized approaches, and the use of multiple semiotic tools. Such shifts point toward a more holistic and context-specific framework in educational design principles and practices. The insights from this study provide valuable direction for both future research and practice, advocating for adaptable, innovative approaches to technology-enhanced learning.
Analysis of the Advantages of 3D Printing Technology in the Production of Garage Kits View Digital Media
Poster Session Chuxuan Wang, Hae Yoon Kim
The application of 3D printing technology in the anime industry has enormous development space, whether it is in the role and scene production of 3D printing in freeze frame animation creation, or the development and creation of 3D printing technology in anime derivatives. Compared with traditional technologies, 3D printing technology has great advantages. This study uses advanced 3D digital modeling technology to design and produce 3D models of garage kits, combined with 3D printing technology, to study and practice new digital methods for garage kits design and production. Compared with traditional figurine prototype production methods, it summarizes the advantages of digital design and promotes the innovation of garage kits production methods and the improvement of design level.
A Study on the Challenges and Opportunities of Generative AI in the Creation of Chinese Freehand Animation: Taking "Poems of the Thousand Years" as an Example View Digital Media
Poster Session Xueyao Liu, Hae Yoon Kim
With the rapid development of artificial intelligence technology, the field of animation creation is undergoing profound technological changes. This paper discusses the application status, advantages and limitations of generative AI technology in the creation of Chinese freehand animation with the example of Qianqiu Poem Ode. This study analyzes the changes to promote the traditional freehand animation, and provides a reference for the future production of freehand animation. The research results show that AI technology can significantly improve the efficiency of animation production, but there are still limitations in the expression of artistic conception and artistic details.
A Research on the Creation of Realism in Mimetic Documentary-Style Horror Film Imagery: A Case Study of the Korean Horror Film Gonjiam: Haunted Asylum View Digital Media
Poster Session Li Ma, Hae Yoon Kim
Since the release of The Blair Witch Project (1999), which pioneered the found-footage style in horror cinema, this genre has witnessed rapid development and garnered widespread attention for its unique visual language. Found-footage horror films primarily emulate documentary filmmaking techniques to create a believable sense of "realism" within fictional narratives, thereby enhancing the audience's sense of fear. Consequently, effective visual design plays a critical role in this process. This study takes the Korean horror film Gonjiam: Haunted Asylum (2018) as a case study to explore how found-footage horror films construct realism through visual elements. Using a combination of case analysis and literature review, the study systematically examines visual elements such as perspective, camera movement, composition, lighting, and color in the film. The findings indicate that the film employs extensive handheld camera techniques and subjective perspectives to simulate the characters' visual perception, reinforcing the authenticity of "real-time recording." Fixed perspectives from surveillance cameras mimic the objectivity of documentaries, enhancing the audience's trust in the realism of the visuals. Informal composition increases the randomness and life-like quality of the imagery, while the combination of natural and low-light settings further enhances the documentary-like feel. Additionally, low-saturation color schemes closely align with the realistic tones of everyday life, simultaneously intensifying the documentary-style atmosphere of realism. These findings not only address a scholarly gap in the analysis of visual design in found-footage horror films but also provide valuable references for filmmakers aiming to enhance realism through visual elements.
Research on Strategies for Interactive Teaching in Smart Classrooms under the Background of Digital Technology: A Case Study of the "Introduction to Art" Course for Digital Media Arts Majors at University X View Digital Media
Poster Session Xiufang Liu, Hae Yoon Kim
The deep integration of digital information technology and education provides technical support for promoting smart education, which, in turn, relies heavily on the smart classroom as a crucial carrier. Existing research reveals that the actual effect of smart classrooms in practical use is less than ideal, with most schools emphasizing their construction while neglecting the innovation of interactive teaching methods. Therefore, based on the characteristics of interactive teaching in smart classrooms, this study designs interactive teaching strategies for smart classrooms, implements and tests the effects of these strategies, and proposes teaching strategies to enhance the effectiveness of interactive teaching in smart classrooms. This study focuses on first-year students majoring in Digital Media Arts at University X, using the course "Introduction to Art" as the teaching case. The research scope encompasses infrastructure, digital media technology, digital teaching resources, and interactive teaching methods within smart classrooms. Firstly, by reviewing previous research, this study clarifies the concept of smart classrooms and the characteristics of interactive teaching, providing a theoretical foundation for subsequent research. Subsequently, interactive teaching strategies for smart classrooms are designed and implemented in the theoretical course "Introduction to Art" for Digital Media Arts majors. Questionnaires are utilized to gather students' evaluations and suggestions regarding these interactive teaching strategies. Finally, based on the survey results, improved strategies for interactive teaching in smart classrooms are proposed, leading to research conclusions.
Comparative Study of Futures Thinking and Design Thinking Processes: Analysis of Approaches and Application Cases View Digital Media
Poster Session Meiwen Wang
The Future's Thinking process, through repeated convergence and open-ended thinking, forms different future scenarios. From this perspective, it shares similarities and differences with the Design Thinking process. This study explores the similarities and differences between Futures Thinking and Design Thinking methodologies and analyze their characteristics in application cases. In the design field, in addition to the human-centered design objectives of the present, there is also a need for thinking and vision towards the future. This study combines literature review and case analysis to examine relevant literature, summarizing and identifying the key concepts in the processes of Futures Thinking and Design Thinking. An analytical framework that aligns with the characteristics of each methodology is derived, and the main differences and commonalities in practical application cases are analyzed. Although this research is still in its preliminary stages, it hopes that the discussion, based on literature and case analysis, can provide insights for the interdisciplinary application and practice of Futures Thinking and Design Thinking, expanding the future vision in the design field.
The Expression and Study of Light and Shadow Aesthetics in New Media Installation Art View Digital Media
Poster Session Xiao Ma, Hae Yoon Kim
This study examines the aesthetics of light and shadow in new media installation art, with a focus on the innovative application of light and shadow as core elements of artistic expression and their cultural significance. It explores how the fusion of technology and art enables light and shadow to create immersive sensory experiences, offering new dimensions for contemporary artistic creation. Using a case study approach, the research analyzes representative new media installations to investigate their aesthetic characteristics, technological applications, and audience experiences. The findings reveal that the aesthetics of light and shadow not only enhance visual impact but also amplify the cultural narrative and emotional resonance of artworks through interaction with technology. As a medium, light and shadow demonstrate unique advantages in shaping immersive environments and enhancing audience engagement. Additionally, they present new opportunities for applications in entertainment, cultural communication, and urban space design.
Research on the Design of Museum Cultural Products Based on Experience Design View Digital Media
Poster Session Jie Liu
This study focuses on the design of museum cultural products, aiming to investigate consumer experiential needs from the perspective of experiential design and explore design strategies tailored for young consumers. With the transformation of museum functions and shifts in the consumer market, examining the experiential elements of cultural products is of significant importance. This research not only provides a theoretical foundation for enhancing the design and dissemination of cultural products but also promotes the inheritance and innovative development of cultural heritage. By employing literature analysis and preliminary research, this study integrates the Experience Design EEI Model and the Kano Model to systematically analyze users' needs and pain points across the three stages of pre-purchase, during purchase, and post-purchase. Surveys and user interviews were conducted to delve deeper into user personas and journey maps. The study classifies and prioritizes user needs, identifying categories such as expected needs, basic needs, and attractive needs. The key findings indicate that young consumers exhibit a strong preference for products with high interactivity, rich cultural connotations, and practical utility. They also expect products to deliver profound experiences related to emotional resonance and cultural identity. This research offers innovative insights into the design of museum cultural products, emphasizing the importance of consumer experience-centered design strategies in future markets.
A Study of Urban Complex Projects Based on the 15-Minute City Concept: Focusing on the Toranomon Hills and Azabudai Hills Projects in Tokyo View Digital Media
Poster Session Qi Xiao, Kwanseon Hong
The 15-minute city, as a new urban planning concept, is gradually gaining widespread attention. It is an urban model designed to arrange various functions and facilities within a compact area, enabling urban residents to easily access essential services for daily life within a 15-minute walk or bike ride. This study explores the realization of the 15-minute city concept by analyzing two urban complex development projects in Tokyo, Japan: Toranomon Hills and Azabudai Hills. The analysis focuses on the four fundamental elements of the 15-minute city: Proximity, Density, Mixed Use, and Ubiquity, aiming to identify directions for realizing the 15-minute city within urban complex spaces. The study aims to demonstrate the feasibility of the 15-minute city concept in future urban redevelopment and provide foundational data for optimizing urban complex developments. However, the limitation of this study lies in its reliance on literature reviews and case analyses, lacking empirical data that reflects user experiences.
Sight Unseen: New Ways of Seeing Climate Data in Singapore
Poster Session Kathy Anne Lim
The project explores how design might bridge the gap between technology and nature to reimagine climate change communication in Singapore. By integrating data humanism, multisensory design, synesthetic approaches, and posthumanist perspectives, it addresses the challenges of conveying the urgency of climate change in urban contexts. The research examines effective frameworks for visualizing climate issues, engaging audiences emotionally and cognitively, and fostering actionable responses. Through an interdisciplinary lens that combines ecological insights, semiotic studies, and technological innovation, this study develops a design toolkit to inspire empathy, critical thinking, and hands-on solutions for climate adaptation and mitigation.
Featured Towards Hybridity: Innovative Design Approaches In Hybrid Realities
Poster Session Felix Sng
In an era of rapidly evolving digital ecosystems, this research explores emerging design opportunities at the intersection of mixed reality, blockchain, and decentralisation. Through a speculative design lens, it examines how these convergent technologies reshape our interactions with objects and environments by extending physical-digital affordances. Practice-based experiments and prototypes reveal new ways of blending tangible and virtual realms, challenging existing notions of ownership, materiality, and creative engagement. By integrating immersive media, blockchain systems, and hybrid objects, the work demonstrates how designers might build multi-dimensional experiences for digitally native communities. In exploring these synergies, the research also considers how ephemeral digital content can inform lasting, tangible experiences, emphasising new modes of user engagement while contextualising these technological advancements within broader speculative design frameworks.